Medium Or Small Beast, Neutral Evil
Armor Class 16 Half Plate, Chain Mail
Hit Points 52 (6d8)
Speed 35 ft.
STR
17 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Intimidation +3, Perception +5
Gear Spear, Kite Shield, Halberd
Senses Darkvision 60ft, Passive Perception 15
Languages Common Sign Language, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Blood fang Archer has advantage on attack rolls against a creature if at least one of the archer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Fighter. this archer has access to level 5 Fighter abilities 

Actions

Multiattack. The swordsman makes two melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands

Description

A disciplined frontline soldier clad in rugged armor and bearing a sturdy shield and spear. Agile and resilient, the spearman excels at holding defensive lines and disrupting enemy formations with precise thrusts and shield bashes. His keen senses and pack tactics make him a reliable guardian of the Werewolf Legion.

Mogorimi

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