Medium Humanoid, Neutral Evil
Armor Class 12 Cloth
Hit Points 115 (12d10 + 15)
Speed 30 ft., Fly 10 ft. Hovering
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws WIS +8
Condition Immunities Blinded, Charmed
Senses Blindsight 60ft, Darkvision 60ft, Passive Perception 17
Languages Common Crow
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 Spellcasting. The Crowmother is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

Cantrips (at will): light, mending, prestidigitation, ray of frost

1st level (4 slots): chromatic orb, expeditious retreat*, mage armor

2nd level (3 slots): alter self*, hold person, knock*

3rd level (3 slots): blink*, fireball, slow*

4th level (3 slots): polymorph*, stoneskin

5th level (1 slot): telekinesis*

*Transmutation spell of 1st level or higher

Many eyes- If the crow mother is blinded it can see through the crows that are around her within 1 mile.

Always Black- If there are no crows at the start of her turn the Crow mother can summon 1d4 swarm of crows.

 

Actions

Multiattack. Crow mother can make two claw attacks.

Claw. Melee weapon attack. to hit +5: range 5ft, one target. Hit 10 (2d6+4) slashing damage.

Reactions

Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.

Legendary Actions

The Crow mother can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Crow mother regains spent legendary actions at the start of its turn

Claw. Crow mother makes a claw attack

Dodge. Crow mother moves away from an attacker and takes half damage from the attack

Scream of the Flock (2 points) (recharge 4-6). The crow mother makes a wailing scream strong enough to make ears bleed within 30ft radius dealing 12(2d6 +4) piercing damage and 14(2d8 +4) psych damage.

Description

The Crow mother speaker of the Great Flock and only being able to see her blackend lips. She is the designated leader of all of the Flock bandits. She has long claws that seem to be a mutation from The Great Crow seen as blessing to those who worship it. She wears a veil that you can only make out the feint slots wear her eyes are but they seem to have a unnatural avian look to them. A Crow mother is most dangerous when you realize they make themselves as a nonthreatening ally only to later use them for some evil plot to further their scheme

Lair and Lair Actions

The Crow mother's lair is usually carved out somewhere in a cave or in an abandoned ruin a good tell tale sign is the great amount of crows and other animals surrounding the area. A Crow mother can usually be found at the end or at the top of where ever she may be so she can overlook the lair she is in.

On initiative count 20 (losing initiative ties), the Crow mother makes a lair action.

  • As if nature itself works for the crow mother roots grow from the ground and make the battlefield difficult terrain for 3 combat rounds.
  • When the crow mother fights she can fight in pure darkness and not be hindered. A thick black fog covers the area of combat that only the Crow mother can see through while other creatures can only see 5ft in front of them.
  • The Crow mother utters a word of some forgotten language and what seems like gibberish in fact gives her a shield of crows giving her 25 (3d10 +10) temporary hit points.
seankwilliamson99

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