Spellcasting. The Crowmother is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:
Cantrips (at will): light, mending, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, expeditious retreat*, mage armor
2nd level (3 slots): alter self*, hold person, knock*
3rd level (3 slots): blink*, fireball, slow*
4th level (3 slots): polymorph*, stoneskin
5th level (1 slot): telekinesis*
*Transmutation spell of 1st level or higher
Many eyes- If the crow mother is blinded it can see through the crows that are around her within 1 mile.
Always Black- If there are no crows at the start of her turn the Crow mother can summon 1d4 swarm of crows.
Multiattack. Crow mother can make two claw attacks.
Claw. Melee weapon attack. to hit +5: range 5ft, one target. Hit 10 (2d6+4) slashing damage.
Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.
The Crow mother can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Crow mother regains spent legendary actions at the start of its turn
Claw. Crow mother makes a claw attack
Dodge. Crow mother moves away from an attacker and takes half damage from the attack
Scream of the Flock (2 points) (recharge 4-6). The crow mother makes a wailing scream strong enough to make ears bleed within 30ft radius dealing 12(2d6 +4) piercing damage and 14(2d8 +4) psych damage.
Description
The Crow mother speaker of the Great Flock and only being able to see her blackend lips. She is the designated leader of all of the Flock bandits. She has long claws that seem to be a mutation from The Great Crow seen as blessing to those who worship it. She wears a veil that you can only make out the feint slots wear her eyes are but they seem to have a unnatural avian look to them. A Crow mother is most dangerous when you realize they make themselves as a nonthreatening ally only to later use them for some evil plot to further their scheme
Lair and Lair Actions
The Crow mother's lair is usually carved out somewhere in a cave or in an abandoned ruin a good tell tale sign is the great amount of crows and other animals surrounding the area. A Crow mother can usually be found at the end or at the top of where ever she may be so she can overlook the lair she is in.
On initiative count 20 (losing initiative ties), the Crow mother makes a lair action.
- As if nature itself works for the crow mother roots grow from the ground and make the battlefield difficult terrain for 3 combat rounds.
- When the crow mother fights she can fight in pure darkness and not be hindered. A thick black fog covers the area of combat that only the Crow mother can see through while other creatures can only see 5ft in front of them.
- The Crow mother utters a word of some forgotten language and what seems like gibberish in fact gives her a shield of crows giving her 25 (3d10 +10) temporary hit points.
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