Large Construct, Unaligned
AC 16 Natural    Initiative +8 (18)
HP 110 (12d10 + 40)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 9 −1 −1
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Vulnerabilities Fire
Resistances Necrotic
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 9
Languages Understands Common plus two other languages but can’t speak
CR 14 (XP 11,500; PB +5)
Traits

Sun absorption. Whenever the golem is subjected to Radiant damage, it regains a number of Hit Points equal to the Radiant damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Hedge blade or Wrathfull Bolt in any combination.

Hedge blade. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Necrotic.

Wrath bolt. Ranged Attack Roll: +5, range 120 ft. Hit: 36 (4d8) Necrotic damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Habitat: ForestGrassland

arklarius

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