Large Humanoid, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 60 (6d8 + 24)
Speed 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 12
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Climb. The slayer can climb as part of its movement. No ability check is required. 

Jump. The slayer can jump as part of its movement. No ability check is required. Jumping in this way does not provoke opportunity attacks.  

Fear Aura. Any creature hostile to the Slayer that starts its turn within 20 feet of the Slayer must make a DC 16 Wisdom saving throw. If a creature's saving throw is successful, the creature is immune to the Slayer's aura for the next 24 hours. 

Actions

Multiattack. The slayer makes two attacks, one with claws and one with a bite.  

Claws. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) slashing damage.

Bite. Melee Attack: +6 to hit, range 5 ft., 1 target. Hit: (2d12 + 2) piercing damage.

Description

Inspired by the stat block for Bhaalspawn Slayer from Murder in Baldur's Gate. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2025 5:16:14 PM
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