Climb. The slayer can climb as part of its movement. No ability check is required.
Jump. The slayer can jump as part of its movement. No ability check is required. Jumping in this way does not provoke opportunity attacks.
Fear Aura. Any creature hostile to the Slayer that starts its turn within 20 feet of the Slayer must make a DC 16 Wisdom saving throw. If a creature's saving throw is successful, the creature is immune to the Slayer's aura for the next 24 hours.
Multiattack. The slayer makes two attacks, one with claws and one with a bite.
Claws. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) slashing damage.
Bite. Melee Attack: +6 to hit, range 5 ft., 1 target. Hit: (2d12 + 2) piercing damage.
Description
Inspired by the stat block for Bhaalspawn Slayer from Murder in Baldur's Gate.
Previous Versions
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11/2/2025 5:16:14 PM
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Coming Soon
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