Large Monstrosity, Unaligned
Armor Class 15 Natural Armour
Hit Points 105 (10d10 + 50)
Speed 30 ft., Fly 80 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +5
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Servant of Blood. When the griffon is bellow half its maximum hit points it can make an extra bite attack and deals one extra die of necrotic damage.

Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage plus 9 (2d8) necrotic damage, the Blood Griffon heals for half the necrotic damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Description

A blood griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle it is covered in large pulsating veins and its beak has a red electrical energy throughout it. Under the hard skin, its internal organs are just massive heart and lungs that serves as all organs.

Habitat: ArcticCoastalGrasslandHillMountain

MondoHop

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