| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +31 |
| DEX | 20 | +5 | +20 |
| CON | 26 | +8 | +26 |
| Mod | Save | ||
|---|---|---|---|
| INT | 23 | +6 | +21 |
| WIS | 27 | +8 | +25 |
| CHA | 29 | +9 | +28 |
Legendary Resistance (3/Day). If Agot the End fails a saving throw, he can choose to succeed instead.
Magic Resistance. Agot the End has advantage on saving throws against spells and other magical effects.
Rageful :Agot the end has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.
Multiattack. Agot the End makes 2 Punch attacks.
Punch. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) force damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw, or take a extra Hit: 35(3d20) fire damage.
Demonic savour. As a reaction once pre turn, you can reflect all incoming damage in a 25F ft sphere centred on you.
Spellcasting. Agot the End casts one spell at Lv 9 if possible. If not at normal lv, requiring no material components, once per turn as a bonus action and using Charisma as the spellcasting ability (spell save DC 23)
Spellcasting. Agot the End casts one spell at Lv 9 if possible. If not at normal lv, requiring no material components, once per turn as a bonus action and using Charisma as the spellcasting ability (spell save DC 23)
Demonic savour. As a reaction once pre turn, you can reflect all incoming damage in a 25F ft sphere centred on you.
Agot the End can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Agot the End regains spent legendary actions at the start of his turn.
Wither. +17 to hit, reach 10 ft., one target. Hit: 40 (12d12 + 9) necrotic damage. if the attack hits, halve your opponent's current and total health
Ticket to Hell. (can be used one per day) kill one opponent
It's the end. If agot the end of all dies, resurrect him.
The Nine Gates to Your Doom. open nine portals around you, summoning 9 ( Baphomets) at the start of your turn for 3 turns(can be use once per day)
Previous Versions
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4/25/2025 2:29:33 PM
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4/25/2025 7:55:48 PM
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4/28/2025 1:52:36 PM
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4/28/2025 2:01:25 PM
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4/28/2025 2:17:09 PM
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11/3/2025 2:16:34 PM
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12
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