Armor Class
13
(hide cloth)
Hit Points
27
(4d8 + 8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
14
(+2)
INT
16
(+3)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
CON +4
Skills
Arcana +5, History +5, Perception +3
Gear
1d6 empty vials, 1 potion of healing
Senses
Passive Perception 13
Languages
any two languages (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
At will: poison spray, mending, prestidigitation
3/day each: burning hands, absorb elements, shield
1/day each: acid arrow, fireball
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Comments