Armor Class
21
(plate armor, shield)
Hit Points
30
(4d10 + 5)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
9
(-1)
Saving Throws
STR +5, CON +4
Skills
Perception +2
Condition Immunities
Frightened
Senses
Passive Perception 15
Languages
Common, Dwarven, Elvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
As a highly trained veteran, Champion Guard, is immune to Frightened status effects.
Action Surge: May take an additional action.
Second Wind: May regain 1d10 + 5 hp
Actions
Champion Guard has two weapon attacks.
Longsword. Melee: +5 to hit, reach 5 ft. one target. Hit: 9 (1d8 + 4)
Light Crossbow. Ranged: +4 to hit, reach 80(320) one target. Hit 6 (1d8 + 2)
Description
The champion guard is a heavily trained, veteran fighter, functioning as the more advanced personnel seen in advanced cities or as special operations groups.
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