Medium Humanoid (Any Race), Any Alignment
Armor Class 21 (plate armor, shield)
Hit Points 30 (4d10 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +5, CON +4
Skills Perception +2
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common, Dwarven, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

As a highly trained veteran, Champion Guard, is immune to Frightened status effects.

Action Surge: May take an additional action. 

Second Wind: May regain 1d10 + 5 hp

 

Actions

Champion Guard has two weapon attacks.

Longsword. Melee: +5 to hit, reach 5 ft. one target. Hit: 9 (1d8 + 4) 

Light Crossbow. Ranged: +4 to hit, reach 80(320) one target. Hit 6 (1d8 + 2)

Description

The champion guard is a heavily trained, veteran fighter, functioning as the more advanced personnel seen in advanced cities or as special operations groups.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

CySecDog

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