Armor Class
18
(natural armor)
Hit Points
275
(15d20)
Speed
20 ft., Swim 20 ft., Burrow 20 ft.
STR
18
(+4)
DEX
17
(+3)
CON
18
(+4)
INT
16
(+3)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws
STR +6, DEX +5, CON +6, INT +5, WIS +4, CHA +3
Skills
Insight +13, Intimidation +17, Stealth +9
Damage Resistances
Fire
Damage Immunities
Acid, Cold, Force, Necrotic, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Deafened, Frightened, Grappled, Incapacitated, Poisoned, Prone, Restrained
Senses
Blindsight 30 ft., Truesight, Passive Perception 20
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 3d10 bludgeoning damage.
Water beam. Ranged elemental attack: +15 to hit, reach 100 ft., one target. Hit: 4d12 damage
Crustacean Creation. Summons 1d4 Giant Crabs
Crustacean Consumption. The crab can eat any or all giant crabs that have been summoned to restore their combined HP to itself.
Reactions
Hardened shell: Bludgeoning, piercing, and slashing attacks do half damage on a failed Constitution roll of 13 or higher
Comments