Brave and Defiant: The Chest Guardian Bandit has advantage on saving throws to avoid the charmed and frightened conditions
Pack Tactics: The Chest Guardian Bandit has advantage on attack rolls if you have an ally within 5ft of the target.
Multiattack: The Chest Guardian Bandit makes two attacks on its attack action.
Chest Bash: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 2d8+5 bludgeoning damage.
Spit Coin: Ranged Weapon Attack: +8 to hit, 60ft range, one target, for 1d6+5 bludgeoning damage.
Chest Trap: A creature within 5ft of the Chest Guardian Bandit must succeed in a DC 16 Dexterity saving throw taking 1d8 bludgeoning damage and being restrained within the Chest on a failure.
The Chest Guardian Bandit can have a single medium or smaller creature restrained within its chest at any given time.
A creature restrained in this way is blinded and deafened, and will begin to sufocate in 3 turns.
A creature can attempt to break free by succeeding in a DC 16 Strenght saving throw at the start of its turn, or by succeeding in a DC 22 Sleigth of Hand skill check to unlock the chest and slide out.
Chest Shake: The Chest Guardian Bandit shakes the chest violently, the creature restrained within this chest takes 2d8 bludgeoning damage.
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
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