Medium Humanoid (Any Race), Any Alignment
AC 16 (Unarmored Defense)    Initiative +2 (12)
HP 52 (5d12 + 20)
Speed 40 ft.
Mod Save
STR 18 +4 +6
DEX 14 +2 +2
CON 18 +4 +6
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 12 +1 +1
Senses Passive Perception 11
Languages Any one language
CR 4 (XP 1,100; PB +2)
Traits

Danger Sens. The berserker has Advantage on Dexterity saving throws against effects that it can see, such as traps and spells, provided it doesn't have the Blinded, Deafened, or Incapacitated conditions.

Reckless. At the start of its turn, the berserker can gain Advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have Advantage until the start of its next turn.

Unarmored Defense. While the berserker is wearing no armor and wielding no shield, its AC includes its Constitution modifier (included in it's statistics).

Actions

Multiattack. The berserker makes two attacks, using Greataxe or Javelin in any combination.

Greataxe. Melee Weapon Attack : +6 to hit, reach 5 ft., one target. Hit : 10 (1d12 + 4) Slashing damage, or 12 (1d12 + 6) Slashing damage if raging.

Javelin. Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft or range 30/120 ft., 1 target. Hit : 7 (1d6 + 4) Piercing damage, or 10 (1d6 + 7) Piercing damage if raging in melee.

Bonus Actions

Rage (3/Long Rest). The berserker enters a rage or ends it. While raging, the berserker gains the following benefits if it isn't wearing heavy armor:

  • It has advantage on all Strength checks and Strength saving throws.
  • When it makes a melee weapon attack using Strength, it gains a (+2) bonus to the damage roll (included in the attack)
  • It gains resistance to Bludgeoning, Piercing, and Slashing damage.

The rage lasts for 1 minute, until the berserker has the Unconscious condition, or ends it's turn without having attacked an hostile creature or taken damage.

When entering a rage, the berserker can choose to enter a Frenzied Rage instead. When it does so, it can make a weapon attack as a bonus action on the following turn, but takes a point of exhaustion when it ends.

Frenzied Attack (Requires to be in a Frenzied Rage). The berserker makes a weapon attack.

Description

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As thoses who follow this path enter the berserker's rage, they thrill in the chaos of battle, heedless of their own health or well-being.

CR 4 : DCR 1 - OCR 6 (when in a Frenzied Rage and using Reckless)

Round 1 : Rage (Frenzy) > Multiattack x2 with reckless attack

Round 2 & 3 : Multiattack + Bonus action Attack with reckless attack

A statblock for a 5th level Berserker Barbarian using the 2024 rules but the 2024 cleaner presentation. Can be used as enemies, NPC rivals, or pre-made characters for one shots !

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2024 10:08:52 PM
0
0
--
Coming Soon
11/3/2025 8:43:10 PM
19
6
--
Coming Soon
11/3/2025 9:05:48 PM
16
1
--
Coming Soon
11/3/2025 9:45:13 PM
16
1
--
Coming Soon
_Lucanoptek_

Comments

Posts Quoted:
Reply
Clear All Quotes