| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 5 | −3 | −3 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
Undead. The dryad is considered an Undead creature.
Rooted. The dryad cannot be moved and is immune to the prone condition.
Lifedrinker. When the Dryad damages a creature with bramble lash, it heals half the damage dealt.
Corruption of Nature. The dread gives these ability to creatures it has under its control.
Multiattack. The dryad makes two attacks using Vine Lash or Thorn Burst attack, it can replace one attack to use Spellcasting to cast an at will spell.
Bramble Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d8 + 4) Slashing damage.
Thorn Burst. Ranged Attack Roll: +6, range 60 ft. Hit: 7 (1d6 + 4) Piercing damage.
Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Chill Touch, Charm Monster (lasts 24 hours; ends early if the dryad casts the spell again), Fear
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