Small Humanoid, Neutral Good
AC 14 Leather    Initiative +3 (13)
HP 21 (3d8 + 1)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 14 +2 +4
WIS 14 +2 +2
CHA 12 +1 +1
Gear Sling. Short Sword. Leather Armor
Senses Passive Perception 14
Languages None
CR 3 (XP 700; PB +2)
Traits

Halfling Luck.  When you roll a 1 on a D20 test, you may immediately re-roll and use the new result.

Brave.  Hanklin has advantage on Saving Throws to avoid the frightened condition.  

Halfling Nimbleness:  You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.

Naturally Stealthy:  You can take the hide action even when you are obscured only by a creature that is at least one size larger than you.

Pure of Heart:  You have advantage on all saves to resist the effects of malevolence

Homesick:  You are far from where you are from, and sometimes, at the most inopportune times you wax for the comfort of home. 

Actions

Father's Aid:  One creature within 30 ft gains advantage on their next D20 test

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage.  Plus an additional 7 (2D6)  sneak attack damage if he has advantage

Sling. Ranged Weapon Attack: +5 to hit, range 30/12 ft., 1 target. Hit: 5 (1d4 + 3) [bludgeoning] damage.  Plus an additional 7 (2D6)  sneak attack damage if he has advantage

Bonus Actions

Cunning Action. Dash, disengage, or Hide

Fast Hands.  Use the Utilize or Magic action of an item

 

Description

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LordGodFrank

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