| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +4 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Halfling Luck. When you roll a 1 on a D20 test, you may immediately re-roll and use the new result.
Brave. Hanklin has advantage on Saving Throws to avoid the frightened condition.
Halfling Nimbleness: You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
Naturally Stealthy: You can take the hide action even when you are obscured only by a creature that is at least one size larger than you.
Pure of Heart: You have advantage on all saves to resist the effects of malevolence
Homesick: You are far from where you are from, and sometimes, at the most inopportune times you wax for the comfort of home.
Father's Aid: One creature within 30 ft gains advantage on their next D20 test
Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [piercing] damage. Plus an additional 7 (2D6) sneak attack damage if he has advantage
Sling. Ranged Weapon Attack: +5 to hit, range 30/12 ft., 1 target. Hit: 5 (1d4 + 3) [bludgeoning] damage. Plus an additional 7 (2D6) sneak attack damage if he has advantage
Cunning Action. Dash, disengage, or Hide
Fast Hands. Use the Utilize or Magic action of an item
Description
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