HP. Equal the Living Dead's Constitution modifier + your Intelligence modifier + five times your level in this class
Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses (above), the bonuses to hit and damage of its attacks, and the number of hit points restored by its Feast action (below).
Undead Fortitude. If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Rending Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: (1d8+2) slashing damage. Requires your Bonus Action.
Feast (3/Day). Melee Weapon Attack: +5 to hit, reach 5 ft., one target you can see. Hit: (2d8 + 2) piercing damage and heals an equal amount to itself. Requires your Bonus Action.
Horde Attack. The Living Dead provides advantage on the attack roll of one ally it can see that is attacking a creature within 5 feet of the Living Dead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
This creature is the pet of the 'Flesh Maker' artificer subclass.
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