Medium Undead, Any Alignment
Armor Class 11 Natural armor
Hit Points 1 (1d8)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +5, WIS +2
Skills Athletics +4, Perception +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

HP. Equal the Living Dead's Constitution modifier + your Intelligence modifier + five times your level in this class

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses (above), the bonuses to hit and damage of its attacks, and the number of hit points restored by its Feast action (below).

Undead Fortitude. If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Rending Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: (1d8+2) slashing damage. Requires your Bonus Action.

Feast (3/Day). Melee Weapon Attack: +5 to hit, reach 5 ft., one target you can see. Hit: (2d8 + 2) piercing damage and heals an equal amount to itself. Requires your Bonus Action.

Reactions

Horde Attack. The Living Dead provides advantage on the attack roll of one ally it can see that is attacking a creature within 5 feet of the Living Dead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

This creature is the pet of the 'Flesh Maker' artificer subclass.

Monster Tags: Artificer

Artagon

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