Large Aberration, Neutral
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 12)
Speed 30 ft., (Land Form Only) , Swim 40 ft. (Aquatic Form Only)
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
15 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws INT +4, WIS +6
Skills Deception +3, Insight +6, Perception +6
Damage Resistances Cold
Senses Blindsight 30 ft. (Aquatic Form Only), Passive Perception 16
Languages Common understands but some individuals can speak it --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shape Change. 

When on land, the Cark takes on the appearance of a cow, but when submerged, it becomes a shark. It can resist the transition, but if it begins to suffocate it will transform to the form required for breathing. The transformation is instantaneous and doesn’t alter the Cark’s statistics except as noted in its traits and action.

Blood Frenzy (Aquatic Form Only). The Cark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The Cark can breathe only underwater when in aquatic form.

Keen Senses.

The Cark has advantage on Wisdom (Perception) checks that rely on smell.

Commune with Nature.

The Cark has the ability to commune with beasts as if under the effects of a speak with animals spell.

Magic Weapons.

The Cark's weapon attacks are magical.

Actions

Charge (Land Form Only).

If the Cark moves at least 20 feet straight toward a target and then hits it with a Horns attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Horns (Land Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Bite (Aquatic Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Coming from the stars, the Cark has perfectly adapted to its environment by having forms for both land and sea. The Cark are mostly located in coastal regions, but some venture further into one of their preferred habitats. They tend to stick to natural environments, though occasionally individuals make their way to civilisations, usually disguised as the animal form they appear to be. 

Most people have only heard of the Cark in myths or folklore but some have witnessed a Cark transformation firsthand. Many druids are aware of their existence, and some Carks capable of speaking Common have even joined Druidic Circles. They seek peaceful lives, and although ageless, they tend to be inquisitive and explore the world to better understand it.

The Carks are slow to trust and rarely reveal themselves to outsiders, preferring the company of their own kind or other peaceful animals.

Monster Tags: Misc Creature

Habitat: CoastalGrasslandUnderwater

RyanGiantsbane

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