Locus of Undeath. At the end of each of the alghoul's turns, each undead except the alghoul within 10 ft. regain 10 (2d10) hitpoints.
Rend. If the alghoul hits a creature with both its claw attacks, the creature takes an additional 7 (2d6) slashing damage.
Regeneration. The alghoul regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the alghoul takes radiant damage or damage from holy water, this trait doesn't function at the start of the alghoul's next turn.
Ghoulkin. Alghouls count as ghouls for the purpose of a ghasts Turning Defiance trait.
Multiattack. The alghoul makes three attacks: one with its bite and two with its claws. The alghoul can substitute a bash attack for either of it claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage and the target is poisoned until the end of their next turn.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. If the target is a creature other than undead, it must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must make a DC 15 Strength save or be pushed back 15 ft. away from the alghoul and be knocked prone. If the target ends this movement next to terrain or is unable to complete this movement, it takes an additional 7 (2d6) bludgeoning damage.
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