| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 8 | −1 | −1 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Regeneration. This creature will regain 1d4 + 1 Hit points at the start of its turn. this does not apply if it starts its turn with 0 hp remaining.
Wild Thrashing (recharge 4 turns). This creature will make 4 "Smack" or "Throw" attacks in any combination.
Smack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d10 + 5) [Bludgeoning] damage.
Throw. Ranged Weapon Attack: +1 to hit, reach 30 ft., 1 target. Hit: 1 (1d10 + 5) [Piercing] damage.
Rancid Bile. Ranged Weapon Attack: +3 to hit, range 15 ft cone. any creature that starts its turn inside this area will make a CON saving throw, on a failed save they will take (1d6 + 2) [Poison] damage. on a successful save take half damage.
Description
A strange looking humanoid that has clearly not been formed right, half formed skin covers its overgrown muscles that have twisted beyond its mangled frame. it shambles like a zombie but its eyes scream silently, as if something is trapped within.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/4/2025 11:33:56 PM
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2
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1
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Coming Soon
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