| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 13 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Keen Hearing and Smell. Bone has Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Bone has Advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Spare the Innocent. Aqua's Goddess watches over her pets. If Bone would take damage that is equal to or less than his current HP, it is negated. If he would take damage that is greater than his current HP, Bone is instead transported to a safe pocket dimension from which he can be resummoned once per day, resetting at dawn.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage.
Bark. Bone barks at a creature within 15 ft. If the creature can hear, it must succeed on a DC 6 Wisdom saving throw or become Frightened until the end of Bone's next turn.