Small Beast, Lawful Good
AC 13    Initiative +1 (11)
HP 3 (1d4)
Speed 30 ft.
Mod Save
STR 3 −4 −4
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 14 +2 +2
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Keen Hearing and Smell. Bone has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Bone has Advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Spare the Innocent. Aqua's Goddess watches over her pets. If Bone would take damage that is equal to or less than his current HP, it is negated. If he would take damage that is greater than his current HP, Bone is instead transported to a safe pocket dimension from which he can be resummoned once per day, resetting at dawn.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage.

Bonus Actions

Bark. Bone barks at a creature within 15 ft. If the creature can hear, it must succeed on a DC 6 Wisdom saving throw or become Frightened until the end of Bone's next turn.

Habitat: Urban

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