Charge. If the beast moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 12 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (6d8 + 8) piercing damage.
Daunting Gaze Target makes a DC18 constitution saving throw or becomes paralyzed and gets turned to stone on its next turn.
fdsjahnrfdsiyokljdfmjhdnerj4fdcbn xgtfrbcn nxbvfgrvcn bgfrvc cbgfvrbc cbgfrbvc
I need to do this to publish it.
Description
He lives in labarinths.
Is slow to turn but once he is moving it can be stopped.
Comments