Huge Construct, Lawful Evil
Armor Class 19 (Adamintine skin)
Hit Points 234 (9d10 + 27)
Speed 60 ft.
STR
21 (+5)
DEX
8 (-1)
CON
24 (+7)
INT
6 (-2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +10, CON +12
Skills Perception +7
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear 20 bars of adamantine
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal all
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Charge. If the beast moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 12 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (6d8 + 8) piercing damage.

Daunting Gaze Target makes a DC18 constitution saving throw or becomes paralyzed and gets turned to stone on its next turn.

Bonus Actions

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Reactions

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Description

He lives in labarinths.

Is slow to turn but once he is moving it can be stopped.

Habitat: Underdark

Rootabaga8

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