Medium Humanoid, Neutral
Armor Class 5 Natural Armor
Hit Points 160 (15d20 + 10)
Speed 10 ft., Benny can roll around instead of walking. if he does this his movement speed is doubled
STR
6 (-2)
DEX
1 (-5)
CON
30 (+10)
INT
1 (-5)
WIS
11 (+0)
CHA
30 (+10)
Saving Throws CON +14, WIS +4
Damage Vulnerabilities Piercing
Damage Resistances Acid, Bludgeoning, Cold
Damage Immunities Poison
Condition Immunities Poisoned, Prone, Restrained
Senses Passive Perception 100
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Expanding Girth. Benny can walk on non-living objects as if he makes a DC 12 Con saving throw. if he succeeds the object is immediately destroyed.

Actions

Sit On You.  Melee Weapon attack: +1 to hit, reach 5ft, one target. Hit: 2d20 bludgeoning damage. moves Benny on top of target. if both d20s are a 20 Benny can use this attack again.

Devour. If Benny is within 5ft of an unconscious creature, Benny can eat it. this immediately kills the character and restores HP to Benny equal to half the character's max HP rounded down. Benny must spend one turn devouring the character after he uses that move.

Bonus Actions

Gaseous Aura. All creatures within 10 ft of Benny must make a DC 7 Constitution saving throw on Benny's turn. on a fail the creatures take 1d12 poison damage. on a success the creatures are immune to this condition for 24 hours.

Reactions

Sit On You. Melee Weapon attack: +1 to hit, reach 5ft, one target. Hit: 2d20 bludgeoning damage. moves Benny on top of target. if both d20s are a 20 Benny can use this attack again as an action.

Description

Benny. Just a CaseOh clone.

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2025 11:07:24 PM
3
1
--
Coming Soon
11/5/2025 3:21:14 PM
6
1
--
Coming Soon

Habitat: Any

pookymon

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