Expanding Girth. Benny can walk on non-living objects as if he makes a DC 12 Con saving throw. if he succeeds the object is immediately destroyed.
Sit On You. Melee Weapon attack: +1 to hit, reach 5ft, one target. Hit: 2d20 bludgeoning damage. moves Benny on top of target. if both d20s are a 20 Benny can use this attack again.
Devour. If Benny is within 5ft of an unconscious creature, Benny can eat it. this immediately kills the character and restores HP to Benny equal to half the character's max HP rounded down. Benny must spend one turn devouring the character after he uses that move.
Gaseous Aura. All creatures within 10 ft of Benny must make a DC 7 Constitution saving throw on Benny's turn. on a fail the creatures take 1d12 poison damage. on a success the creatures are immune to this condition for 24 hours.
Sit On You. Melee Weapon attack: +1 to hit, reach 5ft, one target. Hit: 2d20 bludgeoning damage. moves Benny on top of target. if both d20s are a 20 Benny can use this attack again as an action.
Description
Benny. Just a CaseOh clone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/15/2025 11:07:24 PM
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3
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1
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Coming Soon
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11/5/2025 3:21:14 PM
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6
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1
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Coming Soon
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