Transform: this creature can transform into a carcass and is invisible to all creatures. the carcestra has advantage on attack rolls and attack rolls against the carcestra have disadvantage. the carcestra also has advantage on stealth checks.
Spellcasting. The carcestra is a 2nd-level spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The carcetra has following wizard spells prepared:
Cantrips (at will): message, minor illusion
1st level (4 slots): poison spray, acid splash
A big hop. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 4) piercing damage.
Acid pee. Ranged Weapon Attack: +5 to hit, range 10/50 ft., 1 target. Hit: 10 (1d10 + 5) necrotic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a carcass with little legs and long arms with fox like eyes
it loves trickery and deception they have small legs so they use there arms to move
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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