Medium Construct, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws CON +8
Skills Perception +7
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Pack Tactics. The automaton has an advantage on an attack roll against a creature if at least one of the automaton's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Immutable Form. The automaton is immune to any spell or effect that would alter its form.

Magic Resistance. The automaton has an advantage on saving throws against spells and other magical effects.

Magic Weapons. The automaton's weapon attacks are magical.

Actions

Multiattack. The automaton makes three Armblade or Bolt Launcher attacks.

Armblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bolt Launcher. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Bonus Actions

Dash. The scout moves up to its speed without provoking opportunity attacks.

Description

Forged in the depths of Veradon’s imperial foundries, these towering constructs are powered not by gears and steam, but by trapped mortal souls. Their eyes burn with faint azure light — the last echoes of consciousness screaming from within. They obey only the mental command of Lord Azerius, who can control entire legions with a single thought.

When inactive, Soulforged Automatons stand motionless, indistinguishable from statues. When awakened, they move with unnerving precision — silent, relentless, and utterly devoid of mercy.

Madmartigen

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