Small Dragon, Lawful Good
AC 18 (plate)    Initiative +2 (12)
HP 51 (10d6 + 16)
Speed 20 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Skills Perception +1
Immunities Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Draconic, Dwarvish
CR 8 (XP 3,900; PB +3)
Traits

Dwarfs Resilience. After embracing his new compatriots, Chett has immunity to poison, and the poisoned condition.

Heart of the Dragon. If Chett is frightened or paralyzed by an effect that allows a saving throw, he can repeat the save at the start of his turn to end the effect on himself and all allies within 30 feet of him. Any ally that benefits from this trait (including Chett) has advantage on its next attack roll.

Pack Tactics. Chett has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, Chett has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Chett makes three Spear attacks and uses Call to Attack.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 4) piercing damage, or 5 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Call to Attack. Up to three allies within 120 feet of Chett that can hear him can each use their reaction to make one weapon attack.

Bonus Actions

Rally. As a Bonus Action, Chett chooses an ally within 30 feet who can see or hear him. That creature gains Temporary Hit Points equal to 1d6+4.

Description

Chett was a lowly member of his kobold tribe; resigned to a life of cleaning refuse from their caves. One day he was given the chance of a lifetime: patrolling the abandoned tunnel between his home and an old dwarven mine. All was well until his band was met by a party of adventurers that slew each and every one of Chetts compatriots. The last kobold standing, Chett pledged his life in service of the re-opening mine and was unceremoniously stuffed into a suit of Dwarven armor heavier than him.

Weeks of training and watching the halls has made Chett strong and given him a sense of purpose he has never had before. The dwarven miners have welcomed him into their home; especially after he saved one of their number from a wild axe-beak just outside the cave.

Chett knows he has a place of honor among those who liberated him, but—being a kobold at heart—he feels unworthy of his status and is desperate to prove himself deserving of it. He also has the ability to rally in the face of certain death, inspiring others to follow him into battle. His comradery with the dwarves has rendered him immune to poisons in the same way.

Habitat: MountainUnderdark

TheATeamsVan

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