AC
18
Initiative
+0 (10)
HP
84
(10d8 + 40)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 11 | +0 | +0 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 15 | +2 | +2 |
Immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Senses
Passive Perception 10
Languages
Common plus one other language
CR
3 (XP 700; PB +2)
Traits
Corrupt: Corrupt knight is immune to the charmed condition and any effects that would force it to act against its current orders.
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Ebony Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 6 (2d8) Corrupt damage.
Dark Heavy Crystal bow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 6 (2d8) Corrupt damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Comments