Medium or Small Humanoid, Neutral
AC 18    Initiative +0 (10)
HP 84 (10d8 + 40)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 11 +0 +0
CON 18 +4 +6
Mod Save
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2
Immunities Frightened
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Traits

Corrupt: Corrupt knight is immune to the charmed condition and any effects that would force it to act against its current orders.

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Ebony Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 6 (2d8) Corrupt damage.

Dark Heavy Crystal bow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 6 (2d8) Corrupt damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

Sento_ura

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