AC
15
Initiative
+3 (13)
HP
52
(8d8 + 16)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
Gear
Pistol, Scimitar, Studded Leather Armor
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
2 (XP 450; PB +2)
Traits
Corrupt: Corrupt Ranger is immune to the charmed condition and any effects that would force it to act
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Ebony Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing + 6 (2d6) Corrupt damage.
Dark Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing + 6 (2d6) corrupt damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Comments