Medium or Small Humanoid, Neutral
AC 13    Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 20 +5 +7
CHA 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Traits

Corrupt: Corrupt Ranger is immune to the charmed condition and any effects that would force it to act

Actions

Pact Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Corrupt damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At Will: Light, Fire bolt
2/Day: Inflict wounds
1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

Sento_ura

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