Huge Humanoid, Neutral
AC 16    Initiative +1 (11)
HP 83 (4d12 + 24)
Speed 0 ft.
Mod Save
STR 13 +1 +1
DEX 12 +1 +1
CON 23 +6 +9
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Perception +2
Resistances Poison, Psychic
Senses Passive Perception 12
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Crewed Siege Weapon. The Ballista Guard has a dedicated guard crew to operate it. At the beginning of combat the Ballista Guard has 33 Temp HP (included in HP) Once this Temp HP is lost it cannot be regained in any way, and the Ballista Guard becomes a regular Ballista Object.

Actions

Spear. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 12 (2d10 + 1) Piercing damage.

Ballista. Ranged Attack Roll:+6, range 120/480 ft. (can't hit targets within 60 feet of itself). Hit: 16 (3d10) Piercing damage.

Habitat: Any

Thef_reak

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