Huge Beast, Unaligned
Armor Class 11
Hit Points 60 (12d10 + 7)
Speed 10 ft., Swim 60 ft.
STR
17 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
9 (-1)
Skills Perception +4, Stealth +5
Damage Vulnerabilities Piercing
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Water Breathing. The Giant squid can breathe only underwater. It can hold its breath for 1 hour outside water.

Jet. After the Giant squid Inks, they can double their swim speed for one round.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 15 (5d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (3/Day). Trigger: The Giant squid takes damage while underwater. Response: The Giant squid releases ink that fills a 10-foot Cube centered on itself, and the Giant squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Habitat: Underwater

KrakenScholarChase

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