Traits
Legendary Resistance (3/Day). If Avarice fails a saving throw, she can choose to succeed instead.
Glacial Majesty. Any creature that starts its turn within 30 ft. of Avarice must succeed on a DC 18 Wisdom saving throw or be frightened until the start of its next turn.
Sadistic Cruelty. When Avarice reduces a creature to 0 hit points, she releases a pulse of freezing delight. Each creature of her choice within 30 ft. must make a DC 18 Constitution saving throw or take 18 (4d8) cold damage and be frightened until the end of her next turn.
Frozen Sovereignty. The ground within 60 ft. of Avarice is magically coated in black ice. The area is difficult terrain for all creatures except her, and any creature that starts its turn there takes 5 cold damage.
Actions
Multiattack. Avarice uses her Frightful Presence, then makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of Avarice’s choice within 120 ft. that is aware of her must succeed on a DC 19 Wisdom saving throw or be frightened for 1 minute.
Breath Weapon (Recharge 5–6). Avarice exhales a storm of razor-frost in a 90-ft. cone.
Each creature in that area must make a DC 21 Constitution saving throw, taking 72 (16d8) cold damage and becoming frozen solid on a failed save.
Frozen creatures are restrained (AC 15, HP 40) until freed. On a success, they take half damage and aren’t restrained.
Bonus Actions
Icy Reposition. Avarice beats her wings, propelling herself across the battlefield. She moves up to half her flying speed without provoking opportunity attacks.
Cruel Precision. When Avarice scores a critical hit, she can use a bonus action to make a single claw attack against another creature within reach.
Frostwind Pulse (Recharge 4–6). Avarice exhales a quick burst of subzero air. Each creature of her choice within 20 feet must succeed on a DC 19 Constitution saving throw or take 10 (3d6) cold damage and have its speed halved until the start of her next turn.
Reactions
Chilling Rebuke. When Avarice takes damage from a creature within 30 feet, she can release a blast of freezing air. The attacker must succeed on a DC 19 Constitution saving throw or take 14 (4d6) cold damage and have disadvantage on their next attack roll.
Tail Sweep. When a creature within 15 ft. hits Avarice with a melee attack, she can use her reaction to make a Tail Attack against that creature.
Cruel Opportunist. When a frightened creature within 30 feet misses an attack against Avarice, she can make one bite attack against that creature as a reaction.
Legendary Actions
Avarice can take 3 legendary actions, choosing from the options below:
Detect. Avarice makes a Perception check.
Tail Attack. Avarice makes one tail attack.
Wing Buffet (2 Actions). Each creature within 15 ft. must succeed on a DC 19 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Avarice can then fly up to half her flying speed.
Cruel Mockery (2 Actions). Avarice targets a frightened creature within 60 ft. That creature must succeed on a DC 19 Wisdom saving throw or take 18 (4d8) psychic damage as her icy laughter claws at its mind.
Frozen Dominion (3 Actions). Avarice radiates killing frost. Each creature of her choice within 30 ft. must make a DC 19 Constitution saving throw or take 18 (4d8) cold damage and have its speed halved until the end of its next turn.
Description
Daughter of the infamous Arveiaturace, Avarice is the perfection of cruelty — a dragon who delights in the helplessness of her prey.
She considers warmth and mercy to be weaknesses that must be purged from the world.
When she lands, the snow stills. When she speaks, the wind itself obeys.
Her scales shimmer like shattered glass rimed with frost. A faint white mist constantly rolls off her body, and every step she takes leaves ice-cracked stone in her wake.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Avarice can take a lair action:
1. Howling Blizzard. A frigid wind fills the lair. Each creature of her choice must succeed on a DC 18 Constitution saving throw or take 14 (4d6) cold damage and be blinded until the start of Avarice’s next turn.
2. Shatter Ice. Avarice targets a 20-foot-radius patch of ground she can see; creatures there must make a DC 18 Dexterity saving throw or take 18 (4d8) piercing damage as jagged ice erupts upward.
3. Frozen Prison. One creature within 60 feet must succeed on a DC 18 Strength saving throw or be encased in ice (restrained, AC 17, HP 30) until freed.
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