Transform. A creature attuned to the bronzeback armadillo can speak its command word to cause the armadillo to transform into a sphere constructed of wound steel bands and plates. Its statistics are the same in each form. Any equipment it is wearing or carrying when it transforms merges into its new form, and while transformed it is considered a solid metallic ball that is part of its shell. While in sphere form, the construct can’t move, take any actions or reactions, or manipulate objects. While in sphere form, the bronzeback armadillo has resistance to all nonmagical damage.
Charge (Sphere Form Only). If the bronzeback armadillo moves at least 20 feet straight toward a Medium or smaller target and then hits it with a ram attack, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet and knocked prone.
Claws (True Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
Also called sphere guardians, these obedient machines were crafted by ancient dwarven and gnomish artificers to defend their deep workshops and treasure vaults. On the move, a sphere guardian takes the form of a segmented brass orb that rolls along the ground with a distinctive metallic clicking.
In combat, the sphere unfurls into a bronze armadillo-like construct with long bladed claws and a shield drawn from its thick metal carapace. Though the secret to creating these eternal guardians is considered lost to the ages, they can still be found patrolling hidden vaults and ancient ruins, defending the treasures of long-absent masters.
Eternal Service. Sphere guardians are designed for the purpose of protecting their master and safeguarding their treasures. They are unfailingly obedient and tireless, obeying their master’s directives with precision for as long as they are able.