| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +8 |
When summoned by the Collar of the Goodest Boy, this creature is under the control of the DM, unless DM specifies otherwise.
Ardent Protector. Tyr the Pyr has Advantage on an attack roll against a creature if it has attacked one of his allies.
Floppy Floof. Tyr the Pyr has resistance to bludgeoning, piercing, and slashing from mundane attacks
Mithral Fur. Tyr the Pyr has resistance to damage from spells.
One Against The Many. Tyr The Pyr can make attacks equal to 1/2 the number, rounded up, of non-allied creatures within 10 feet.
Padded Paws and Sharp Claws. Tyr the Pyr can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost him extra movement.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d8 + 45) Piercing damage. If the target is a Huge or smaller creature, it becomes Prone.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 25-foot Cone. Failure: 24 (6d8) Cold damage and reduces movement speed by half. Success: Half damage and no movement speed reduction.
Tyr the Pyr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only when the condition is met. Tyr the Pyr regains spent legendary actions at the start of his turn.
King of the Cold. If in a snowy area. One creature Tyr the Pyr can see within 40 feet is surrounded by 10 ft. radius circle of dense swirling snow flurries. The target and any creature that enters is Blinded by dense swirling snow flurries until it exits the circle of dense swirling snow flurries.
Protector of the Weak and Meek. When an ally is attacked within 15 feet. Tyr the Pyr can intercede on one attack targeting his ally, by creating an icy wall that entirely negates one instance of damage.
Intimidation and Predation. A creature of huge or smaller attacks a child or small animal that is not evil aligned. When a huge or smaller non-ally attacks a small creature or child that is not evil aligned, the creature must succeed a DC 15 Wisdom save or be frightened till the end of Tyr the Pyr's next turn. Creatures immune to fear are still inflicted with Frightened Condition. If a creature that triggers this ability is still within 50 feet. at the start of Tyr the Pyr's next turn, Tyr the Pyr will use it's movement and attack action to reduce the creatures health by 50 hit points.
Description
The largest and fluffiest of The Goodest Boys.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/7/2025 12:58:36 AM
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5
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1
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Coming Soon
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