Medium Humanoid (Human), Typically Chaotic Neutral
Armor Class 14
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +8, CON +6
Senses Passive Perception 16
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Coordinated Strike. When Maria takes the help action she can use it on any creature within 30ft, if she does so her next attack deals an extra 7 (2d6) damage.

Attacker. Maria gains a +2 bonus to all attack rolls (included in actions) and also may add +2 to all of her attack rolls while piloting a Jaeger.

Improved Critical. Mariah scores a critical hit on an attack roll of 19 or 20.

Actions

Multiattack. Maria can make two weapon attacks whenever she takes the attack action.

Unarmed. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) bludgeoning damage and the target must make a DC 15 Strength saving throw or be either pushed 10ft back or knocked prone.

Pocket Knife. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or thrown range 20/60 ft., 1 target. Hit: 6 (1d4 + 3) piercing damage.

Semi-Automatic Pistol. Ranged Weapon Attack: +9 to hit, range 50/150 ft., 1 target. Hit: 13 (2d8 + 4) piercing damage.

Bonus Actions

Second Wind (1/short rest). Maria regains 12 (1d10 + 6) hp.

Description

6 level Expert / 6 level Warrior

Proficicient in: light armor, medium armor, heavy armor, shields, simple weapons, martial weapons, firearms, explosives, *tinkerers tools, *programming and computers
*= expertise, add double proficiency bonus to rolls

RaynardD

Comments

Posts Quoted:
Reply
Clear All Quotes