Gargantuan Swarm of Large elementals, Any Neutral Alignment
AC 12 natural armor    Initiative +10 (20)
HP 4567 (12d20 + 50)
Speed 30 ft., Swim 90 ft.
Mod Save
STR 18 +4 +13
DEX 14 +2 +11
CON 18 +4 +13
Mod Save
INT 15 +2 +11
WIS 10 +0 +9
CHA 15 +2 +2
Resistances Ranged Attacks, Damage Dealt By Traps; All
Immunities All damage from spells, Acid, Bludgeoning, Fire, Force; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 19
Languages Primordial (Aquan)
CR 29 (XP 135,000; PB +9)
Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 2 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 0.1 inch without expending extra movement to do so.

red like blood

Actions

Multiattack. The elemental makes ten Slam attacks.

Slam. Melee Attack Roll: 8 d8  If the target is a Medium or smaller creature, it has the Prone condition.

claws 8 d100

Whelm  Strength Saving Throw: DC 19, each creature in the elemental’s space. Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple four huge creature or up to ten large or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 18 Strength (Athletics) check. Success: Half damage only.

Habitat: CoastalPlanar (Elemental Plane of Water)SwampUnderwater

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