| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +13 |
| DEX | 14 | +2 | +11 |
| CON | 18 | +4 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +11 |
| WIS | 10 | +0 | +9 |
| CHA | 15 | +2 | +2 |
Freeze. If the elemental takes Cold damage, its Speed decreases by 2 feet until the end of its next turn.
Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 0.1 inch without expending extra movement to do so.
red like blood
Multiattack. The elemental makes ten Slam attacks.
Slam. Melee Attack Roll: 8 d8 If the target is a Medium or smaller creature, it has the Prone condition.
claws 8 d100
Whelm Strength Saving Throw: DC 19, each creature in the elemental’s space. Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple four huge creature or up to ten large or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 18 Strength (Athletics) check. Success: Half damage only.
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