Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) acid damage and be blinded for 1 minute. The target may make a save at the end of each of its turn, ending the effect early on a success.
Intimidating Hiss (Recharge 5-6). The centidrake lets out a loud hiss, flashing its brightly-colored frill in the process. Every creature within 5 feet must make a DC 11 Wisdom saving throw or be frightened until the end of their next turn and forced to use their reaction to move half of their speed to move away from the centidrake.
Violent Rupture. When the centidrake reaches 0 hit points, its body explodes into a splash of acid. Each creature within 5 feet of the centidrake must make a DC 11 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save or half as much on a successful save.
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