| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +7 |
| DEX | 15 | +2 | +2 |
| CON | 17 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Ooze Nature. The Boneblight doesn’t require sleep, air, food, or drink. This creature also squeze through one inch spaces.
Natural Regeneration. At the start of each of its turns the boneblight can regain 2d4 Hitpoints. This effect is removed for the day if it is hit by fire damage.
Spellcasting. The Boneblight is a 10th-level spellcaster. Its spellcasting ability is Strength (spell save DC 16, +5 to hit with spell attacks). The Boneblight has the following wizard and ranger spells prepared:
Cantrips (at will): Infestation, Acid Splash
1st level (3 slots): Detect Magic, Cause Fear
2nd level (2 slots): Alter Self, Dragon's Breath(Acid)
6th level (2 slots): N/A
Claw Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) slashing damage + 4(2d4) acid damage.
Tail Swing. Melee Weapon Attack: +9 to hit, reach 10ft., 2 targets. Hit: 18 (3d10 + 4) slashing damage + 4(2d4) acid damage.
Graze (Winged Beast). Makes a melee attack with the tips of its skeletal wings. Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) piercing damage.
Cannon Ball (Spiky Defense).The Boneblight curls into a spiky ball and rolls up to 20 ft. in a straight line.Each creature in its path must succeed on a DC 16 Strength save or take 18 (3d10) bludgeoning damage plus 9 (2d8) piercing damage. On a success, they take half damage.
Slam (Bipedal Monstrosity).Melee Weapon Attack: +8 to hit, reach 5 ft., one target.Hit: 19 (2d10 + 6) bludgeoning damage plus 5 (1d10) additional bludgeoning damage from this form.
Morphosity. At the start of each of its turns as a bonus action, the boneblight can reconfigure its shape in order to give itself different advantages and disadvantages:
Winged Beast. This creature sprouts two enourmous this creature gains a flight speed equal to that of its walking speed, however it gets +1 to AC, +2 to DEX modifier, -2 to STR modifier and meelee attacks(to hit and dmg). In addition they may make the Graze action(see Graze.).
Spiky Defense. The bone spikes lined across this creature's spine and tail grow larger and more spikes of similar size spread across every bone in its body. This creature gets -15ft. to walking speed, +2 to CON modifier, -2 to DEX modifier, and +2 to AC. in addition, they may make the Cannon Ball action(see Cannon Ball.).
Bipedal Monstrsosity. All attacks made by this creature deals an additonal 1d10 bludgeoning damage. This creature also get -2 to perception modifier, -1 to CON modifier. In addition, this creature may make the Slam action(see Slam.).
Canine Aberration. This is the default.
Adaptive Counter.
Trigger: The Boneblight is hit by a melee or ranged attack.
Effect: The Boneblight analyzes the attack’s nature and temporarily adapts. It gains resistance to that type of damage until the start of its next turn.
If it already had resistance to that damage type, it gains immunity until the start of its next turn instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
In its default shape, the Boneblight Ooze resembles a grotesque mockery of a quadrupedal beast , a wingless dragon’s skeleton half-reconstructed by black, viscous, pulsing slime. The ooze’s mass flows and clings to the bones like living mortar, oozing through joints and vertebrae in slow, deliberate ripples.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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