Small Monstrosity, Unaligned
AC 12 Natural Armor    Initiative +2 (12)
HP 11 (2d6 + 4)
Speed 20 ft., Climb 10 ft.
Mod Save
STR 15 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 3 −4 −4
Skills Perception +10
Senses Blindsight 20; Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits

A once helpful enchanted climbing rope,
twisted by foul magic and driven by a hatred
of climbers.
Activated ropes now have a single
minded purpose, trip and constrict
their one time masters.

Actions

Action Name. trip

Action Melee Attack. Melee : +4 1d4+2 Bludgeoning DC 14 Dex save or become prone. Constrict. Melee Weapon Attack: +4 to hit, reach 5’, one creature. Hit: 6 (1d8+2)
bludgeoning damage. The target is grappled, escape DC14. Until this grapple
ends, the creature is restrained, and the rope can’t constrict another target

 

Reactions

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MASTERBERG

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