AC
5
Initiative
+2 (12)
HP
47
(5d8 + 6)
Speed
10 ft., fly 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 1 | -5 | -5 |
| CHA | 3 | -4 | -4 |
Senses
Passive Perception 10
Languages
--
CR
5 (XP 1,800; PB +3)
Traits
Flyby. The Abeemanation doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Abomination. Any creature that sees them will be mortified and cannot focus lowering every role that they do by one
Honey time. Anything they eat Will produce a honey with a magical healing power any creature that eats, it will gain three hit points
Actions
Sting. Melee Attack Roll: +4, reach 8 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage.
Lair and Lair Actions
They create massive hives that can often take up entire caves. There’s normally 20 of them in each hive and one queen that can be bigger than dragons that times.







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