Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage and the target must make a DC 15 Constitution saving throw. On a failure, the target becomes poisoned. At the start of the target's turn, they must make additional saving throw, ending all effects with a success. The first failure applies the effect of slow; the second failure applies hold monster; and the third failure applies true polymorph into a crystal statue (concentration is not required for any of these effects).
Description
The crystal spider looks as if it were made of glass or rock crystal. The webs of this creature are stiff and thin, and have a crystalline glow. It travels swiftly across its webs, almost like skating on ice. In combat it prefers to envenom a target and then wait until the target becomes a crystal delicacy.
Crystal spiders have an affinity for gems of the transparent sort, and these are often found stored in web bundles in the centers of their webs, which they eventually consume.
Its venom is a key ingredient in producing the potion of restoration.
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