Armor Class 16 natural armor
Hit Points 50 (1d4)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
9 (-1)
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Festering Aura. Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC (16) or be poisoned until the start of its next turn.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (rounded down) (2).

Rotting Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+8 slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC (16) or be paralyzed until the end of its next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2025 8:16:52 PM
1
0
2 (Level 4 Spell)
Coming Soon

Monster Tags: pet

Geoivi_Hemlock

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