Medium Fiend, Lawful Evil
Armor Class 17 lamellar
Hit Points 39 (6d8 + 12)
Speed 15 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +3, CHA +6
Skills Athletics +5
Damage Immunities Necrotic
Senses Passive Perception 12
Languages Common Chung Kuo, Yamato-go, Oni
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Death Throes. On death, it explodes into a cloud. Those within 15 ft must DC 12 DEX save. Failed save gives 14 (4d6) of necrotic damage; successful save takes half damage. Critter in range are tainted, and will die in three rounds.

Ebony Armour. Magical +1 AC. Turns to dust on death.

Ebony Weapons. Magical. Damage under actions.

 

Actions

Multiattack. 2 per round.

Ebony katana. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage + 7 (2d6) necrotic damage when used two handed.

Necrotic Bolt. RangedWeapon Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 7 (2d6) necrotic damage.

 
Leadership. For one minute, ashura can utter a command or warning whenever a creature within 30 ft makes an attack or a saving throw. The creature can add d4 to its roll provide it can hear and understand the command. The effect ends on the incapacitation of the officer.
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Description

This character is from Alfuldisch et al. Monsters of the Orient. 5E Original Supplement Series: DM Guild, 2017.

The Ashura Samurai seems to be a pale human with ebony armour. It has almost invisible moth wings, which allow it limited flight. Admirers of Samurai, these beings can mimic the fighting styles and mannerisms of this class. In fact, they are often taken for actual samurai.

Summoned from Jigoku through blood magic, it must stay on the Prime Material Plane until it is killed. On its death, its dark essence taints those around it dealing damage. It can be summoned again and again, each time retaining its memories. It can only be killed permanently in Jigoku.

TAINT SCORE: 1

iamthecrave

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