Medium Fiend, Lawful Evil
Armor Class 17 lamellar
Hit Points 59 (10d8 + 14)
Speed 15 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +4, CHA +7
Skills Athletics +5
Damage Immunities Necrotic
Senses Passive Perception 12
Languages Common Chung Kuo, Yamato-go, Oni Chung Kuo/Jade Empire, Yamato-Go, Oni
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Death Throes. On death, it explodes into a cloud. Those within 15 ft must DC 12 DEX save. Failed save gives 14 (4d6) of necrotic damage; successful save takes half damage. Critter in range are tainted, and will die in three rounds.

Ebony Armour. Magical +1 AC. Turns to dust on death.

Ebony Weapons. Magical. Damage under actions.

 

Actions

Multiattack. 2 per round.

Ebony katana. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage + 7 (2d6) necrotic damage when used two handed.

Necrotic Bolt. RangedWeapon Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 7 (2d6) necrotic damage.

 
Shogun Leadership:For three minutes, the shogun's very presence enhances the Leadership action of all Officers aware of his presence. They can issue a command or warning whenever a creature within 30 ft makes an attack or a saving throw. The creature can add d8 to its roll provide it can hear and understand the command.
 
Furthermore, the Shogun himself can command one hostile character in the same way as the Dominate Person for one minute. He must maintain line of sight to do this.
The effect ends on the incapacitation of the officer.
Reactions

 

 
 

Description

This character is an extension of a character from Alfuldisch et al. Monsters of the Orient. 5E Original Supplement Series: DM Guild, 2017.

The Ashura Shogun is a powerful Lord of the Ashura Samurai. He will always be accompanied by at least 5 Ashura Officers and 20 Ashura Samurai.

The Ashura Samurai seems to be a pale human with ebony armour. It has almost invisible moth wings, which allow it limited flight. Admirers of Samurai, these beings can mimic the fighting styles and mannerisms of this class. In fact, they are often taken for actual samurai.

Summoned from Jigoku through blood magic, it must stay on the Prime Material Plane until it is killed. On its death, its dark essence taints those around it dealing damage. It can be summoned again and again, each time retaining its memories. It can only be killed permanently in Jigoku.

TAINT SCORE: 2

Monster Tags: fiend

iamthecrave

Comments

Posts Quoted:
Reply
Clear All Quotes