| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Death Burst. When the mephit dies, it explodes in a burst of jagged glass. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of crystal.
Innate Spellcasting (1/Day). The mephit can innately cast color spray, requiring no material components at level 2. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
Glass Breath (Recharge 6). The mephit exhales a 15- foot cone of fine ground crystal. Each creature in that area must succeed on a DC 12 Constitution saving throw, taking 7 (3d4) poison damage on a failed save, or half as much damage on a successful one.
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