Small Elemental, Neutral Evil
AC 13    Initiative +3 (13)
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 7 −2 −2
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 12 +1 +1
Skills Perception +2, Stealth +6
Vulnerabilities Bludgeoning, Fire
Immunities Cold, Lightning, Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Aquan, Auran
CR 1 (XP 200; PB +2)
Traits

Death Burst. When the mephit dies, it explodes in a burst of jagged glass. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of crystal.

Innate Spellcasting (1/Day). The mephit can innately cast color spray, requiring no material components at level 2. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

Glass Breath (Recharge 6). The mephit exhales a 15- foot cone of fine ground crystal. Each creature in that area must succeed on a DC 12 Constitution saving throw, taking 7 (3d4) poison damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

DaownerXx

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