Special Equipment. Bargle wears magical Bracers of Defense, a Ring of Protection, and carries a Dagger +1, as well as a Potion of Healing (Greater).
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, magic missile, shield, sleep
2nd level (3 slots): hold person, mirror image
3rd level (3 slots): counterspell, fireball
4th level (3 slots): greater invisibility, wall of fire
5th level (1 slot): cone of cold
Dagger +1. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
If Infamy has a name, it is Bargle. Born in Specularum, Bargle grew up in the streets of that city and became leader of a gang of thugs. At age 14, he killed a man (an apprentice magic-user) and stole his belongings, including his spell-book and a magical primer. Because he was now wanted by the city guard, he fled Specularum. He spent several years on the road, pretending to be an earnest and humble student of magic; he spent a few weeks with every wizard he could persuade to teach him. As his abilities grew, he used his magic to evil ends, robbing innocent people, dominating them by terror, killing wantonly. Ultimately, he ended up in the Black Eagle Barony as personal magician of Baron Ludwig von Hendriks.
-
View User Profile
-
Send Message
Posted Mar 2, 2020I have created a 1983 version of Bargle from the red box edition for a current 5e campaign level 1-3 boss and included your backstory information. Thank you. I would like to see an increased Infamous Bargle for future consideration, always wanted to battle him. Also, I plan for him to be connected to Venger CR 19 (which I have 5e'ed for a campaign) this will allow for him to be reanimated if necessary and, want to battle Venger since the cartoon.