Small Beast, Lawful Evil
AC 13    Initiative +3 (13)
HP 50 (1d6)
Speed 30 ft., climb 30 ft., swim 30 ft.
Mod Save
STR 5 -3 -3
DEX 15 +2 +8
CON 10 +0 +0
Mod Save
INT 15 +2 +8
WIS 10 +0 +0
CHA 5 -3 -3
Skills Perception +2
Resistances Poison
Senses Darkvision 30 ft., Passive Perception 13
Languages Common, Common Sign Language, Elvish, Thieves’ Cant, Undercommon
CR 5 (XP 1,800; PB +3)
Traits

Agile. The ratkin doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.

Darkvision. This creature has darkvision out to a range of 60 feet. A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) piercing damage.

Multiattack. The ratkin may make two Bite attacks.

Carrier (Recharge 4–6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

Description

Before you is the horrible amalgamation between both a dire rat and a gnome. Despite many common gnomish mannerisms such as predominantly walking around upright on the hind legs, the beast is still extremely rat-like. Hunched over the creature stands shorter than a kobold with little doubt that it would continue to be more diminutive in stature even if it could stand fully erect. The fur that covers the creature is molted with little life other than the grease and grime that coats the pelt. The filth that covers the hair of the vermin does provide some respite as it seemingly muffles the putrid smell permeating into the surrounding ozone. Filling the twisted gullet of the thing are several jagged teeth which appear to have a lethally sharp point. Noticeable discolored saliva, no doubt carrying a plethora of diseases, constantly swirls around the long tongue of the rodent. Sunken deep into the skull of the varmint behind their long nose are a pair of beady red eyes filled with constant irritation, anger, and contempt. They are approximately 26 inches tall and weigh 30lbs.

Habitat: ForestSwampUnderdarkUrban

heydanseegil

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