Medium Humanoid, Lawful Neutral
AC 29 Natural    Initiative +7 (17)
HP 310 (20d12)
Speed
Mod Save
STR 30 +10 +18
DEX 25 +7 +15
CON 20 +5 +13
Mod Save
INT 29 +9 +17
WIS 27 +8 +16
CHA 20 +5 +13
Resistances All
Senses Passive Perception 19
Languages Common, Abyssal, Celestial, Draconic, Elvish, Dwarvish, Giant, Gnomish, Halfling, orc, Deep Speech, Druidic, Infernal, Primordial, Sylvan, Goblin, Undercommon
CR 26 (XP 90,000; PB +8)
Traits

Legendary Resistance (4/Day). If Champion of Orrathen fails a saving throw, it can choose to succeed instead.

Spellcasting. The Champion of Orrathen is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 30, + 12 to hit with spell attacks). 

At will:  Chill touch, Toll the dead, Bestow curse.

2/Day Each:  Vampiric touch (level 6 version), Circle of Death, Finger of Death

1/Day Each: Time Ravage, Abi-Dalzims Horrid Wiliting,

Actions

Multiattack. Champion of Orrathen makes two shadow blade attacks. it can replace one attack with the use of a spellcasting.

Shadow Blade. Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: (5d8 + 5) [slashing, necrotic] damage. Versatile (5d10 +5) damage.

 

Reactions

Parry. Trigger: Champion of Orrathen is hit by a melee attack roll while holding a weapon. Response: Champion of Orrathen adds 2 to its AC against the attack, possibly causing it to miss.

Shield, 3 uses. Trigger. Champion of Orrathen is hit by a magical based attack or melee: Champion of Orrathen adds 5 to its AC, until the start of his next turn, including the attack this was triggered.

Legendary Actions

Legendary Action uses: 3. Immediately after another creature's turn, Champion of Orrathen can expend a use to take one of the following actions. Champion of Orrathen regains all expended uses at the start of each of its turn.

Shadow teleport. (Costs 1 Action). Champion of Orrathen teleports up to 60 feet to an unoccupied space Champion of Orrathen can see.

deaths touch (Costs 1 Action). Champion of Orrathen makes another attack using any one of his weapons.

Deathly presence (Costs 1 Action). Champion of Orrathen sends a wave of necrotic energy around him. All creatures within 10 feet of him must make a Constitution saving throw, DC 29. Failure: 15 (4d6) necrotic damage. Success: half damage.

Mythic Actions

Orrathens blessing. When Orrathen's avatar drops to 0 hitpoints, he comes back to life with 15o hitpoints. His eyes become golden yellow, and he summons 2 axes made of darkness. He uses to replace his shadow blades.

Multiattack. Champion of Orrathen makes two shadow greataxe attacks.

Shadow Greataxes (Costs 1 Action). Melee Weapon Attack: +10 to hit, reach 5 ft. Hit: (8d8+5) [slashing, necrotic] damage. Versatile (8d10+5) damage.

Description

tall, masculine figure, covered in a black cloak that is covered in fur. he wears a white mask that resembles the face of an owl.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

zeekthorley

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