| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +6 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 16 | +3 | +9 |
| CHA | 18 | +4 | +4 |
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Reflective Hide. A creature that misses on an attack roll against the dragon has the following effect. Dexterity Saving Throw: DC 18, the target of this trait. Failure: The target takes the damage from the attack roll as if it had been directed against it.
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +13, reach 15 ft. Hit: 26 (3d12 + 7) Slashing damage.
Battering Breath (Recharge 6). Dexterity Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 80 (23d6) Bludgeoning damage. Success: Half damage.
Legendary Action Uses: 3. Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Rubbery Jump. The dragon jumps 40 feet to a space it can see. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius Sphere centered on the dragon. Failure: 21 (6d6) Thunder damage, and the target is pushed back 5 feet and falls Prone. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Quieting Command. The dragon casts Silence centered on itself, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon makes one Rend attack.
Comments