Huge Plant, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 108 (9d12 + 45)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Necrotic, Piercing
Senses Passive Perception 12
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the Corrupted Treant remains motionless, it is indistinguishable from a normal burnt tree.

Sharp Branches. A that hits the Corrupted Treant or an ally of the Corrupted Treant who is wholly within 5 feet of it with a melee attack while within 5 feet of the Corrupted Treant takes 20 (4d8) piercing damage.

Siege Monster. The Corrupted Treant deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 6) bludgeoning damage.

Grasping Root. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature not grappled by the Corrupted Treant. Hit: 9 (1d4 + 6) bludgeoning damage and the target is grappled (escape DC 15). Until the grapple ends, the target takes 10 (1d6 + 6) bludgeoning damage at the start of each of its turns. The root has AC 15 and 10 hit points. Destroying the root doesn't hurt the Corrupted Treant, but ends the grapple.

Description

A Corrupted Treant is a Treant which has been corrupted by dark magic. They are typically covered in charred and blackened bark and have orange amber-like eyes.

KardurDoomscourge

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