| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +19 |
| DEX | 9 | −1 | +6 |
| CON | 20 | +5 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | +0 |
| WIS | 5 | −3 | +2 |
| CHA | 1 | −5 | −2 |
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two attacks, using punch and drip Bolt or drip blade in any combination.
punch. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
drip bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
dig. digs a 10 ft hole in 2 seconds
self destruct. shoots all the rocks on me and does 2d10 to everybody in a 110ft radius once every long rest
drip blade. makes a blade out of drip stone and stabs a oponent doing 2d6 damage
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/11/2025 4:23:14 PM
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5
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1
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Coming Soon
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