Huge Construct, Typically Chaotic Evil
AC 25 stone    Initiative +3 (13)
HP 50 (3d12 + 60)
Speed 47 ft., Burrow 10 ft.
Mod Save
STR 22 +6 +19
DEX 9 −1 +6
CON 20 +5 +16
Mod Save
INT 3 −4 +0
WIS 5 −3 +2
CHA 1 −5 −2
Vulnerabilities Bludgeoning
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Blink Dog, Common, Deep Speech
CR 5 (XP 1,800; PB +3)
Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using punch and  drip Bolt or drip blade  in any combination.

punch. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.                       

drip bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

dig. digs a 10 ft hole in 2 seconds 

self destruct. shoots all the rocks on me and does 2d10 to everybody in a 110ft radius once every long rest

drip blade.  makes a blade out of drip stone and stabs a oponent  doing 2d6 damage 

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2025 4:23:14 PM
5
1
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Coming Soon

Monster Tags: construct

Habitat: Any

morbius368874

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