Bloodied: When the Hrokstan reaches less than half its original hit points, it becomes Bloodied.
All melee attacks deal an extra 1d6+str+wis modifiers Necrotic Damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10ft. one target. Hit 2d10+9 slash.
Bite. Melee Weapon Attack: +16 to hit, reach 15ft. one target. Hit 2d10+9 piercing.
Tail Whip. Melee Weapon Attack: + 16 to hit, reach 20ft. one target. Hit 2d8+9 bludgeoning.
Multiattack. The Hrokstan makes three melee attacks of the Dm's choosing.
Breath Weapons. The Hrokstan uses one of the following breath weapons.
Deafening Roar. All creatures within 500 ft must make a wisdom & constitution saving throw. If the combined score is less than 18, the target is deafened for 2 turns and has disadvantage on all checks pertaining to perception. The target also takes 2d6+wisdom modifier psychic damage. On a successful save, the target is deafened for 1 turn and does not take the disadvantage.
Breath of the Dying. The Hrokstan exhales dark energy in a line that is 130ft long and 15ft wide.
Each target in that line must succeed on a DC 23 Dexterity saving throw, taking 45 necrotic and 45 electric damage on a failed save, and half as much on a successful one.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
" A great crackling sound was heard as two gigantic demonic-looking wings spread from its back... "
" Through the wall of dust that stretched from floor to ceiling, he saw two sapphire blue eyes peer out at him, each one about the size of a Clydesdale horse. They held his gaze as he unknowingly stepped toward the dust. A hideous snarl reverberated through the cavern as Yngvi came ever closer. "
" The entire skeleton had come to life, but wasn't fully covered in skin yet. Midnight-black armored scales were racing along the bones with little wisps of purple sparks where the scales spread. A humongous beast was this; rightly named the Hrokstan, or ‘terror-earth.’ " - Excerpts from "The Halgurd and the Hrokstan"
Lair and Lair Actions
Hrokstan's can be found starting at around 5 miles below the ground. They are dormant creatures until awakened from their darksteel cages. A Hrokstan's lair is usually an empty cavern filled with shallow pools of dark water. Being dormant, they do not need to eat and once awakened, they must either be slain or put back under the curse which has trapped them in their skeletal cages for millenia.
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