Huge Beast, Unaligned
AC 17 Natural Armor    Initiative +5 (15)
HP 200 (20d10 + 100)
Speed 20 ft., Burrow 20 ft.
Mod Save
STR 21 +5 +5
DEX 19 +4 +4
CON 17 +3 +3
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 9 −1 −1
Resistances Necrotic
Immunities Frightened
Senses Passive Perception 15
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Violent Outbursts. At the end of each of its turns the creature releases a horrible scream that causes all creatures that can hear it to take 1d6 damage on a failed constitution saving throw.

Actions

Beastly Speed. Creature may use three melee attacks, or two melee attacks and one ranged attack.

Beastly Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5(1d8 + 2) Slashing damage.

Necromancer Teachings. Ranged Weapon Attack: +3 to hit, range 20/100 ft., 1 target. Hit: 1 (1d10 + 1) Necrotic damage.

Bonus Actions

Cloaked Beast. This creature disappears into its cloak going into the astral plane, only to reappear in a location within 20ft. upon its next turn. (Cannot use "Beastly Speed" on the same turn as reappearing from the astral plane)

Reactions

Bony Hands. When an opposing creature runs in the opposite direction of this monster. "Crimson Heart (Beast Form)" may use a "Necromancer Teachings" action on this creature.

Legendary Actions

Creature has 2 legendary actions

Beastly Hide (Costs 1 Actions). If this creature fails a saving throw it can expend a legendary action to instead succeed the throw.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A man turned into a beast by a evil women who put a curse on him the only thing remaining of his original form is the purple cowl that covers the beasts face.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

wilofwil2

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